Name: [UT2004] Annihilation Arsenal v3.0
Version: v3.0
Author: SithLegend
Date Submitted: September 24, 2025
Description
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/////// Annihilationarsenal for ut2004 msu ///////
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This is Version 3 July Wed 28 2004
FAQ
*- what is Annihilation Arsenal?
its a modification for ut2004
replaces the original ut2k4 weapons
for some new weapons included in this mod
also replaces a couple of vehicles.
*.- how to start a server?
under the ut2004.ini where the line [Engine.GameEngine]
add a line like this
ServerPackages=AnnihilationArsenal
eaven if you start a non dedicated you need this
otherwise people that join cant see or pickup
the new weapons.
*.- Is This the final version?
no, you can play this version but
there will be more addons like weapons and vehicles later
including a gametype that i got planned.
*.- How do I load this modification in the game?
there are 3 mutators included in this version
*.- Vehicle Arena: select 1 Vehicle From the list That will Replace all vehicles in the Map
*.- AnnihilationArsenal Vehicles Select what Vehicle Replaces Original Vehicles in the map
*.- AnnihilationArsenal Weapons select what weapons Would Replace ut2004 weapons
*.- How do i find AnnihilationArsenal Games?
uncheck Standart servers On
in the server Browser window next to filters
Then Create a Custom Filter an add the any of the AnnihilationArsenal mutators to it
depending on your setting on filters some servers
running this mod might show up.
*.- Where can i find updates for this modification?
check this website for updates on this mod
http://sithlegend.com/annihilationarsenal
http://neptune.lunarpages.com/~mx1/annihilationarsenal/
comments: This modification is intended to be in the tradition
of unreal tournament weapons Not going for a realist weapons
types but I did intent to make weapons to be little bit more
Real life resemblance so that players could identify more with
this weapons and Vehicles.
*.- Modifications Since first Beta
Tweaked Vehicles For water Damage: JackRabbit will start to have water damage
afther 5 seconds in water, this prevents running over small water sections to get damage
Tweaked WildBoar Tank to have water damage afther 10 seconds
Hippo New vehicle has no water damage ever
Osagame also no water damage
wombat normal water damage as Hind same alwais water damage
Glr80 grenade launcher now has small icon on ammo to show the selected ammo
Arkadian is now a silencer weapon
Flamethrower fire now players catch fire and fire causes dinamic light to apear this might cause
fps to lower a lot if many people have them
Jackrabbit now is faster and turns a bit faster
Osagame and hind should not sink into gorund when they spawn now
*.- New Modifications for this Version
Added Text indicating what ammo type is currently loaded
Moved repulsors of Hippo vehicle so they dont go under terrain and make it sink
Added new vehicle called PLS and added it to the mutator
Fixed mutator having trouble loading the vehicles when first installed making vehicles now show up.
*.- how about The All-Seeing Eye?
to manually add AnnihilationArsenal Mutators
you add this line to the filters.txt
find
------------------------------------------
Unreal Tournament 2004MutatorsLowGrav
Group: UT4MUT
1 if Mutator != "*LowGrav*" remove
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and add this lines under that
Unreal Tournament 2004MutatorsAnnihilationArsenalVehicleArena
Group: UT4MUT
1 if Mutator != "*AnnihilationArsenalVehicleArena*" remove
Unreal Tournament 2004MutatorsAnnihilationArsenalVehicles
Group: UT4MUT
1 if Mutator != "*AnnihilationArsenalVehicles*" remove
Unreal Tournament 2004MutatorsAnnihilationArsenalWeapons
Group: UT4MUT
1 if Mutator != "*AnnihilationArsenalWeapons*" remove
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list of files
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Directory of D:UT2004Animations
05/19/2004 03:31 PM 2,757,573 AnnihilationArsenalMeshes.ukx
06/09/2004 07:56 PM 3,830,963 AnnihilationArsenalVehicles.ukx
2 File(s) 6,588,536 bytes
Directory of D:UT2004Sounds
06/18/2004 09:26 AM 2,723,727 annihilationarsenalsounds.uax
1 File(s) 2,723,727 bytes
Directory of D:UT2004StaticMeshes
07/28/2004 04:07 PM 2,461,349 AnnihilationArsenalStaticMeshes.usx
1 File(s) 2,601,792 bytes
Directory of D:UT2004System
07/28/2004 03:28 PM 616,583 annihilationarsenal.u
07/28/2004 03:28 PM 6,518 annihilationarsenal.ucl
2 File(s) 624,946 bytes
Directory of D:UT2004Textures
05/19/2004 03:31 PM 47,615 AnnihilationArsenalEff.utx
05/24/2004 04:51 PM 4,505,948 AnnihilationArsenalTex.utx
07/28/2004 12:16 PM 35,679,049 AnnihilationArsenalVehicleTextures.utx
3 File(s) 40,232,612 bytes
Total Files Listed:
9 File(s)
0 Dir(s) 520,900,115,968 bytes free
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recomendations
for best results go to player options
where you select the player skin and name
and uncheck small weapons
All AnnihilationArsenal Textures are currently loaded as
World Textures, so they depend on Texture Detail option
for nice results keep "Texture detail" above Normal
Phantom and other weapons depend on World Detail for
the effects so keep a minimum of Worlddetail above Normal
for best result keep on high
Vehicles and weapons where tweaked for LOD option at Highest
lower then this would make vehicles lose a lot of detail at close range
dont keep this lower then Highest unless you really have performance problems
but keep in mind they where not intendent for anything less then highest for now
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bugs
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let me know
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credits
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Project by : SithLegend
modeling & texturing : sithlegend "sithlege@telnor.net"
coding: Philipp Donat "philipp.donat@chello.at" & sithlegend "sithlege@telnor.net"
Support Coders : Elmuerte and [SL]Plouj-