Name: [UT2004] HUD Scaling Fix v1.0

Version: v1.0

Author: Azarael

Date Submitted: September 27, 2025

Description

//============================​==============================​=================
// HUD Scaling Fix by Azarael
//============================​==============================​=================

This mutator replaces the HUDs of all standard gametypes. It will work with custom gametypes which
use a standard HUD class. The replacement HUDs draw widgets in the correct ratio for your current
screen resolution. Additionally, support for the UT2003 HUDs has been added. These can be switched to
via the mutator options.

As this mutator replaces the HUD, it is naturally not compatible with any other mutator which does so
as well. If the other mutator's custom HUD can safely be replaced (as in the case of UTComp, for
example), this mutator can be made the first in the mutator chain.

If you are a server admin, /please/ run this mutator on your servers. If you are a custom gametype creator,
please derive your HUD from this package and redistribute it. It makes the HUD so much more
bearable.

Additional console commands:
General:
scalehud x: Scales the HUD. Allows values greater than 1. Maxes at ResScaleX / ResScaleY.
Mutant:
togglecenterradar: Toggles between the default Mutant radar (which I find to be incredibly distracting)
and code for a smaller radar drawn just below the top of the screen.

This version is intended to be final. If there are any issues or inaccuracies, mail lonewolfut@gmail.com. Thanks.