Name: [UT2004] Infection Mutator v1.3
Version: 1.3
Author: Mutant
Date Submitted: September 21, 2025
Description
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//Infection Mutator v.1.3 (c) by Mutant//
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1. Installation:
Place all files (MutInfection.u, MutInfection.ucl) into your UT2004System dictionary. To deinstall the mutator simply delete both of these files. Activate the mutator by adding it to the mutator-list. You can also configure it by clicking on the "Configure Mutators" button.
2. Information:
Damaging opponents will heal your health-points by a special amount, the more health you have the fewer health you will gain by damaging opponents. However, you will loose health/shield-points, depending on how many players are playing (spectators are not considered), every time interval. The amount of damage-points you will suffer also grows every time interval if you don't damage other players. Anyway this "DamagePerTime" is deactivated after spawning and gets activated the first time you hurt an opponent.
3. Extra:
Damage Per Time (DPT):
- (1)-5 Players -> original DPT=3 -> max. DPT=12 (=4*original DPT)
- 6-14 Players -> original DPT=4 -> max. DPT=16
- 15-27 Players -> original DPT=5 -> max. DPT=20
- 28-32 Players -> original DPT=6 -> max. DPT=24
Heal Effect Colors (if FX_All):
- (Health+Shield)<=125 -> Green Effect
- (Health+Shield)<=200 -> Blue Effect
- (Health+Shield)<=275 -> Red Effect
- (Health+Shield)<350 -> Yellow Effect
Friendly Fire Healing:
This effect can be activated in the mutator configuration. It will only become active if the "Friendly Fire Scale" is greater than zero. The health and shield you get depend on the "Friendly Fire Scale".
4. Version History:
- 1.3: added ability to configure the mutator (choose heal effects and friendly fire healing)
dynamic balancings -> all gametypes can be played with Infection
removed a lot of minor bugs (dying after game has finished, destory effect if no players are online, ...)
removed all log warnings appearing
optimized online functionality
- 1.2: shooting teammates won't start the DPT effect any more
health/shield increasing while dying removed
picking up aleady picked up weapons removed
heal effects added to gameplay
optimized code
- 1.1b: first public release
5. Credits:
This is all done by myself. But I want to mention the "unrealed.de-community" and thank for their help and efforts in supporting me, especially Wormbo and Crusha K. Rool.