Name: [UT2004] IniWaveEnd v2.0

Version: v2.0

Author: Iniquitous

Date Submitted: September 29, 2025

Description

Author: iniquitous
date: March 09 2009
name: IniWaveEndv2
version: 2

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Changes
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This version attempts to account for
the rbthinktankvenom spider eggs and
the babies they produce. There are
options in the .ini file.

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Configuration(The IniWaveEnd.ini file)
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The .ini file should look like this.

[IniWaveEndv2.MutWaveEnd] IgnoreEggsCompletely=true
DestroyEggs=false

if IgnoreEggsCompletely is false then
the mutator will ignore the eggs
completely, (as if this was the
previous version. This is incase you
happen to have any problems).

if IgnoreEggsCompletely is true then
the mutator will account for the eggs
according to the next setting.

if DestroyEggs is true then the eggs
will be destroyed at the end of the
wave when all other monsters are dead.
This may be preferable for those
players that do not wish to spend 10
minutes shooting an egg that has 1000
health.

if DestroyEggs is false then the
mutator will count the eggs as if they
are monsters and only when both
monsters and eggs are destroyed will
the next wave start.

For people that don't use these eggs
at all I recommend setting
IgnoreEggsCompletely=true

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Description
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This mutator will update invasion with
the correct number of hostile monsters
alive. It accounts for both Friendly
Monsters from RPG and pets from my
Petz mutator.

This mutator was made to combat the
bug in invasion, where the next round
starts when there are monsters still
alive. The main cause of this bug is
by spawning monsters mid wave. This
mutator means we no longer have to
worry about that!

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Instructions
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Copy the files into the system folder.
The mutator will appear as
"Wave End Mutator v2" in the mutator list.

The mutator class name is:

IniWaveEndv2.MutWaveEnd

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Installation
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.u files go in the system folder
.ucl files go in the system folder
.ini iles go in the system folder

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serverpackges line:
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ServerPackages=IniWaveEndv2