Name: [UT2004] Lightning Camera Beta 1
Version: Beta 1
Author: Steve "PsychoticSteve" Gray (a.k.a. porkmanii / PsychoticSteve)
Date Submitted: September 29, 2025
Description
Lightning Gun Camera (Beta 1)
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Description:
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A Lightning Gun with a camera attached to it. The blue "scope" screen has been replaced with a screen that actually works (in first-person)!
Comments:
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The Lightning Gun camera effectively increases the number of polygons on-screen, so it's likely to decrease your frame-rate a little (or a lot). I've included a console command to change the resolution of the camera:
CamDetail n
..where 'n' is a number from 0 to 4 (0=64, 1=128, 2=256, 3=512, 4=1024 pixels wide). For example, type "CamDetail 4" in the console to make the LG Cam use a 1024x640 res display. The camera texture is approximately 60% as high as it is wide. The default level of camera detail is 2 (256x160).
You can also change the camera's FOV angle in-game by using the following command:
CamFOV n
..where 'n' is a number from 5 to 100. 10 is the default (which is about the maximum zoom of the Lightning Gun). Lower FOV angles show less on the LG's screen, so having the FOV angle lower/higher can increase/decrease performance.
NOTE: These console commands will only work while you are holding a Lightning Gun (the version with a camera).
Installation:
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Copy the following files to your UT2004System directory:
psLGCam.u
psLGCam.ucl
psLGCam.int
Usage:
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Put the "Lightning Gun Camera" mutator in the list to play with the Lightning Gun with a camera attached.
Author:
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Steve "PsychoticSteve" Gray (a.k.a. porkmanii / PsychoticSteve)