Name: [UT2004] Link Me, Dammit! v1.0
Version: v1.0
Author: Kamek
Date Submitted: September 29, 2025
Description
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Link Me, Dammit!
A UT2004 Mutator/Server Actor
by Kamek (neokamek@gmail.com)
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WHAT IS IT
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Link Me, Dammit! is a mutator/server actor for Unreal Tournament 2004 servers.
This mod aims to improve bot behavior and teamplay, particularly in Onslaught
games. However, almost any team-based gametype can benefit from this mod.
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WHAT IT DOES
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Link Me, Dammit! replaces the default bot class with a new bot with improved
teamplay. The new bot class does the following.
* If a bot sees a player alt-firing the Link Gun, it will attempt to drop
what it's doing and join in on the link. It will continue to link the player
until he/she stops firing, or if the bot runs out of ammo or is attacked.
* If a bot sees a weakened vehicle, it will attempt to heal it. As with
linking players, it will stop if attacked or it runs out of ammo.
* If a bot sees a damaged PowerNode belonging to its team, it will attempt to
heal it.
* If a bot sees a big vehicle belonging to the other team, such as a
Leviathan, it will relay the location of that vehicle on TeamSay. It will also
recruit allied bots to attempt to destroy the vehicle.
* Cuts down on the amount of "I'm on your team, idiot!" spam.
The bot's other behaviors (aiming, movement patterns, etc.) are not affected.
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HOW TO USE
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Install LinkMe.u and LinkMe.ucl to your UT2004 System directory.
DEDICATED SERVER (Mutator version): Add LinkMe.MutLinkMe to your mutator list.
ucc server ONS-Torlan.ut2?Mut=LinkMe.MutLinkMe
DEDICATED SERVER (ServerActor version): Add LinkMe.LinkMeServerActor to your
server actors list.
[Engine.GameEngine]
ServerActors=LinkMe.LinkMeServerActor
LISTEN SERVER: Add Link Me, Dammit! to your mutator list.
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KNOWN ISSUES
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The bots don't link up properly with players using primary Link Gun fire as
opposed to alternate fire.
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SOURCE CODE AND USAGE PERMISSION
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Source code for this mod has been included. You are free to use the mod or its
source code as desired. If the source code is modified and released to the
public, I only ask for proper attribution.
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CONTACT
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I can be found on the Omnip)o(tentS forums (http://www.omnipotents.com) or by
email at neokamek@gmail.com.