Name: [UT2004] UT3 Jump Boots
Version: 1.0
Author: Wormbo (http://www.koehler-homepage.de/Wormbo/)
Date Submitted: September 19, 2025
Description
UT3-style Jump Boots
====================
by Wormbo (http://www.koehler-homepage.de/Wormbo/)
Introduction
------------
Jump Boots in UT3 work a bit differently than the custom "Boots Of Jumping" or
the AntiGrav Boots in UT: The additional boost is not activated directly on
every jump, but only mid-air jumps (double jumps) near the dodge/jump apex.
Additionally, the boots offer some protection against taking falling damage.
Note that UT3 Jump Boots do not increase air control.
Jump Boots have enough charge to boost three jumps. The protection against
taking falling damage lasts from the moment the boots are picked up to the
moment when the player lands after the last boosted jump. Particularly this
protection also applies to jumps and falling without the jump boost.
As long as the falling protection is active, the player will see a Jump Boots
icon on the HUD, which also displays the number of boosted jumps left.
Jump Boots charge doesn't stack up, but picking up (spawned or dropped) boots
will always refill the charge to the initial pickup charge.
Note that each individual mid-air jump counts, so with the Quad Jump or
Multi Dodging mutators you could use up the boots' default charge in a single
movement combination without ever touching the ground.
And yes, boosted Quad Jump reaches ridiculous heights. ;-)
Installation
------------
This mod is not intended for clients or server, but for map authors. If you
want to use it, download a map that includes the UT3 Jump Boots.
Usage
-----
Just put UT3JumpBoots.u in your UT2004System directory and you are ready to
use it. I recommend "myLeveling" the package, that means import it into your
map, so you do not need to provide UT3JumpBoots.u seaprately.
To do this, enter the following command at the UnrealEd console:
load file=UT3JumpBoots.u package=myLevel
The Actor Classes browser should now list the various available actors.
The UT3 Jump Boots package comes with two flavors of the boots pickup and a
special JumpSpot type to add bot support for the boots.
- Actor >> XPixkupBase >> UT3JumpBootsBase
A pickup base with a delayed-spawn rotating Jump Boots pickup, like in UT3.
- Actor >> Pickup >> TournamentPickup >> UT3JumpBootsPickup
A non-rotating Jump Boots pickup without spawn delay.
- Actor >> NavigationPoint >> JumpDest >> JumpSpot >> JumpBootsDest
A JumpSpot with bot support for the Jump Boots. See the original JumpSpot's
documentation for details on usage.
The pickup and pickup base both have the following Jump Boots parameters:
- bDroppedOnDeath
Whether the boots should be dropped if the player dies before using them up.
- MultiJumpBoost
How much boost to apply to multi-jumps. (default: 750, without boots: 25)
- Charge
How many boosted jumps can be done before the boot are used up.
If multiple pickups have different parameters, the last picked up boots decide,
though charge is never reduced when picking up boots with less charge than the
boots currently in the inventory have. Dropped boots inherit the last picked up
boots' inital charge, even if the player actually had more or less charge than.
Known Bugs
----------
- Bots do not take the available head clearance into account yet. Intead of
reaching their movement goal, they bump into the ceiling and usually end up
somewhere else than they expected.
- Bots seem to lack sense of distance. Often they will jump too short so they
won't reach the JumpBootsDest navpoint.