Name: [UT3] Bender Beta 0.1

Version: Beta 0.1

Author: Waz (Justin Wasilenko)

Date Submitted: September 22, 2025

Description

Bender Beta 0.1

This is a quick Bender model by Waz (Justin Wasilenko)

nfo:
It was modeled, textured, and imported into Unreal Tournament 3 in the time it took to watch Bender's Big Score (about 2 hours). Because of the short time it isn't perfect but it was a good quick learning experience to see what is needed to import a custom character into UT3 and what limitations there are.

Known Issues:
- In game texture has black spots
- Limbs are detached and floating

To do (but probably won't be done)
- Custom faction
- voice pack
- custom rig / animations

Install:
- Extract folders into your Documents and SettingsMy DocumentsMy GamesUnreal Tournament 3UTGame directory.
- Add the following lines to your Documents and SettingsMy DocumentsMy GamesUnreal Tournament 3UTGameConfigUTCustomChar.i​ni file:

Parts=(Part=PART_Head,ObjectNa​me="Bender.SkeletalMesh.Bender​_Head",PartID="BENDER",FamilyI​D="IRNM")
Parts=(Part=PART_Torso,ObjectN​ame="Bender.SkeletalMesh.Bende​r_Body",PartID="BENDER",Family​ID="IRNM")
Parts=(Part=PART_ShoPad,Object​Name="Bender.SkeletalMesh.Bend​er_XShoPad01",PartID="BENDER",​FamilyID="IRNM")
Parts=(Part=PART_Arms,ObjectNa​me="Bender.SkeletalMesh.Bender​_Arms",PartID="BENDER",FamilyI​D="IRNM")
Parts=(Part=PART_Thighs,Object​Name="Bender.SkeletalMesh.Bend​er_Legs",PartID="BENDER",Famil​yID="IRNM")
Parts=(Part=PART_Boots,ObjectN​ame="Bender.SkeletalMesh.Bende​r_Legs",PartID="BENDER",Family​ID="IRNM")
Characters=(CharName="Bender",​Description="<Strings:Bender.C​harLocData.OSC_Description>",C​harID="BENDER",bLocked="false"​,Faction="Ironguard",PreviewIm​ageMarkup="<Images:Bender.Mate​rials.UI_Portrait_Character_Be​nder_Male_Head01>",CharData=(F​amilyID="IRNM",HeadID="BENDER"​,TorsoID="BENDER",ShoPadID="BE​NDER",bHasLeftShoPad=true,bHas​RightShoPad=true,ArmsID="BENDE​R",ThighsID="BENDER",BootsID="​BENDER"))

Contact:
justin.wasilenko@gmail.com
http://www.waz.ca