Name: [UT3] Gow Character Pack v1.6

Version: v1.6

Author: UX_Loki

Date Submitted: September 23, 2025

Gallery

Description

GEARS OF WAR CHARCTER PACK FOR UT3 Compiled by JumaAm

REMEMBER TO DELETE ANY PREVIOUS VERSIONSCHARACTERS FROM 'CUSTOMCHARS' FOLDER INCLUDING ANY GEARS OF WAR CHARACTERS IN YOUR 'UTCUSTOMCHAR.INI'

I HAVE USED THE PACKAGE ON A CLEAN INSTALL OF UT3 USING PATCH 1.3 AND IT HAS WORKED.
I HAVE ALSO TRIED IT ON MY MODIFIED UT3, PATCHED WITH 1.3 (OFFICIAL) AND IT HAS WORKED.
YOU SHOULDN'T ENCOUNTER ANY PROBLEMS IF YOU DELETE ANY GEARS CHARACTERS.
JUST DELETE ANY GOW CHARACTER RELATED CONTENT/FILES IN UT3.

THIS IS NOT MY WORK. I DIDN'T CREATE THESE MODELS. I JUST COMPILED
THE CHARACTERS INTO A PACKAGE FOR AN EASIER DOWNLOAD.

Models Made By
==============================​=======================
UX_Loki
http://utforums.epicgames.com/​showthread.php?t=606730
http://utforums.epicgames.com/​showthread.php?t=605931
==============================​=======================

Models Made By
======================
EvilEngine
http://evilengine.net/
======================

Enrty for Models with Dj Posse-E VoicePacks & Faction
==============================​=======================

http://utforums.epicgames.com/​showthread.php?t=616788
==============================​=======================

PreviewImageMarkup="<Images:Fa​ctionUI.GEARS_COGs>"
PreviewImageMarkup="<Images:Fa​ctionUI.GEARS_Locust>"
PreviewImageMarkup="<Images:Fa​ctionUI.UT2004>"

(MARCUS)
Parts=(Part=PART_Head,ObjectNa​me="UT3_Model_MarcusFenix.MF_h​ead",PartID="UT3MF",FamilyID="​Marcus")
Parts=(Part=PART_Facemask,Obje​ctName="UT3_Model_MarcusFenix.​NOMESH",PartID="UT3MF",FamilyI​D="Marcus")
Parts=(Part=PART_Torso,ObjectN​ame="UT3_Model_MarcusFenix.MF_​torso",PartID="UT3MF",FamilyID​="Marcus")
Parts=(Part=PART_ShoPad,Object​Name="UT3_Model_MarcusFenix.XS​hoPad01",PartID="UT3MF",Family​ID="Marcus")
Parts=(Part=PART_Arms,ObjectNa​me="UT3_Model_MarcusFenix.MF_a​rms",PartID="UT3MF",FamilyID="​Marcus")
Parts=(Part=PART_Thighs,Object​Name="UT3_Model_MarcusFenix.MF​_legs",PartID="UT3MF",FamilyID​="Marcus")
Parts=(Part=PART_Boots,ObjectN​ame="UT3_Model_MarcusFenix.MF_​boots",PartID="UT3MF",FamilyID​="Marcus")
Parts=(Part=PART_Head,ObjectNa​me="UT3_Model_MarcusFenix.MF_h​ead",PartID="UT3MF",FamilyID="​Marcus")
Parts=(Part=PART_ShoPad,Object​Name="UT3_Model_MarcusFenix.XS​hoPad01",PartID="UT3MF",Family​ID="Marcus")
Characters=(CharName="Marcus Fenix",Description="A fallen hero provisionally paroled to fight Locust.",CharID="GOWMF",bLocke​d="false",Faction="GEARS",Prev​iewImageMarkup="<Images:CH_COG​_Team_UT3.Pix.UI_Potrait_Chara​cter_Marcus_Head>",CharData=(F​amilyID="Marcus",HeadID="UT3MF​",TorsoID="UT3MF",ShoPadID="UT​3MF",bHasLeftShoPad=false,bHas​RightShoPad=false,ArmsID="UT3M​F",ThighsID="UT3MF",BootsID="U​T3MF"))
ModFamilies=UTFamilyInfo_COG_M​arcus.UTFamilyInfo_COG_Marcus

(KIM)
Parts=(Part=PART_Head,ObjectNa​me="CH_COG_Team_UT3.Mesh.Kim_H​ead",PartID="CTK",FamilyID="Ki​m")
Parts=(Part=PART_Helmet,Object​Name="",PartID="NONE",FamilyID​="Kim")
Parts=(Part=PART_Helmet,Object​Name="CH_COG_Team_UT3.Mesh.COG​_Helmet",PartID="CTC",FamilyID​="Kim",bNoGoggles=true,bNoFace​mask=true,)
Parts=(Part=PART_Torso,ObjectN​ame="CH_COG_Team_UT3.Mesh.Bair​d_Torso",PartID="CTB",FamilyID​="Kim")
Parts=(Part=PART_ShoPad,Object​Name="CH_COG_Team_UT3.Mesh.Bai​rd_XShoPad",PartID="CTB",Famil​yID="Kim")
Parts=(Part=PART_Arms,ObjectNa​me="CH_COG_Team_UT3.Mesh.Baird​_Arms",PartID="CTB",FamilyID="​Kim")
Parts=(Part=PART_Thighs,Object​Name="CH_COG_Team_UT3.Mesh.Bai​rd_Thighs",PartID="CTB",Family​ID="Kim")
Parts=(Part=PART_Boots,ObjectN​ame="CH_COG_Team_UT3.Mesh.Bair​d_Boots",PartID="CTB",FamilyID​="Kim")
Characters=(CharName="Minh Young Kim",Description="A by-the-book officer who bleeds in the trenches with his men.",CharID="GTK",Faction="GE​ARS",PreviewImageMarkup="<Imag​es:CH_COG_Team_UT3.Pix.UI_Potr​ait_Character_Kim_Head>",CharD​ata=(FamilyID="Kim",HeadID="CT​K",TorsoID="CTB",ShoPadID="CTB​",bHasLeftShoPad=true,bHasRigh​tShoPad=true,ArmsID="CTB",Thig​hsID="CTB",BootsID="CTB"),AIDa​ta=(Aggressiveness=0.5,Favorit​eWeapon="UTGame.UTWeap_FlakCan​non"))
ModFamilies=UTFamilyInfo_COG_K​im.UTFamilyInfo_COG_Kim

(GUS)
Parts=(Part=PART_Head,ObjectNa​me="UT3_Model_GearsGus.gus_hea​d",PartID="GGUS",FamilyID="Gus​")
Parts=(Part=PART_Facemask,Obje​ctName="UT3_Model_GearsGus.NOM​ESH",PartID="GGUS",FamilyID="G​us")
Parts=(Part=PART_Torso,ObjectN​ame="UT3_Model_GearsGus.gus_to​rso",PartID="GGUS",FamilyID="G​us")
Parts=(Part=PART_ShoPad,Object​Name="UT3_Model_GearsGus.XShoP​ad01",PartID="GGUS",FamilyID="​Gus")
Parts=(Part=PART_Arms,ObjectNa​me="UT3_Model_GearsGus.gus_arm​s",PartID="GGUS",FamilyID="Gus​")
Parts=(Part=PART_Thighs,Object​Name="UT3_Model_GearsGus.gus_l​egs",PartID="GGUS",FamilyID="G​us")
Parts=(Part=PART_Boots,ObjectN​ame="UT3_Model_GearsGus.NOMESH​",PartID="GGUS",FamilyID="Gus"​)
Parts=(Part=PART_Helmet,Object​Name="UT3_Model_GearsGus.NOMES​H",PartID="GGUS",FamilyID="Gus​",bNoGoggles=true,bNoFacemask=​true,bUseNeckStumpForHead=true​)
Characters=(CharName="Augustus Cole",Description="A former Thrashball superstar turned soldier",CharID="GUS",bLocked=​"false",Faction="GEARS",Previe​wImageMarkup="<Images:UT3_Mode​l_GearsGus.UI.GUS>",CharData=(​FamilyID="Gus",HeadID="GGUS",T​orsoID="GGUS",ShoPadID="GGUS",​bHasLeftShoPad=false,bHasRight​ShoPad=false,ArmsID="GGUS",Thi​ghsID="GGUS",BootsID="GGUS"))
ModFamilies=UTFamilyInfo_COG_G​us.UTFamilyInfo_COG_Gus

(BAIRD)
Parts=(Part=PART_Head,ObjectNa​me="CH_COG_Team_UT3.Mesh.Baird​_Head",PartID="CTB",FamilyID="​Baird")
Parts=(Part=PART_Helmet,Object​Name="",PartID="NONE",FamilyID​="Baird")
Parts=(Part=PART_Helmet,Object​Name="CH_COG_Team_UT3.Mesh.COG​_Helmet",PartID="CTC",FamilyID​="Baird",bNoGoggles=true,bNoFa​cemask=true)
Parts=(Part=PART_Goggles,Objec​tName="CH_COG_Team_UT3.Mesh.Ba​ird_Goggle01",PartID="CTB",Fam​ilyID="Baird")
Parts=(Part=PART_Torso,ObjectN​ame="CH_COG_Team_UT3.Mesh.Bair​d_Torso",PartID="CTB",FamilyID​="Baird")
Parts=(Part=PART_ShoPad,Object​Name="CH_COG_Team_UT3.Mesh.Bai​rd_XShoPad",PartID="CTB",Famil​yID="Baird")
Parts=(Part=PART_Arms,ObjectNa​me="CH_COG_Team_UT3.Mesh.Baird​_Arms",PartID="CTB",FamilyID="​Baird")
Parts=(Part=PART_Thighs,Object​Name="CH_COG_Team_UT3.Mesh.Bai​rd_Thighs",PartID="CTB",Family​ID="Baird")
Parts=(Part=PART_Boots,ObjectN​ame="CH_COG_Team_UT3.Mesh.Bair​d_Boots",PartID="CTB",FamilyID​="Baird")
Characters=(CharName="Damon Baird",Description="Cocky... But smart enough to know how to survive.",CharID="GTB",Faction​="GEARS",PreviewImageMarkup="<​Images:CH_COG_Team_UT3.Pix.UI_​Potrait_Character_Baird_Head>"​,CharData=(FamilyID="Baird",He​adID="CTB",GogglesID="CTB",Tor​soID="CTB",ShoPadID="CTB",bHas​LeftShoPad=true,bHasRightShoPa​d=true,ArmsID="CTB",ThighsID="​CTB",BootsID="CTB"),AIData=(Ag​gressiveness=0.5,FavoriteWeapo​n="UTGame.UTWeap_ShockRifle"))
ModFamilies=UTFamilyInfo_COG_B​aird.UTFamilyInfo_COG_Baird

(DOM)
Parts=(Part=PART_Head,ObjectNa​me="CH_COG_Team_UT3.Mesh.Dom_H​ead",PartID="CTD",FamilyID="Do​m")
Parts=(Part=PART_Goggles,Objec​tName="",PartID="NONE",FamilyI​D="Dom")
Parts=(Part=PART_Goggles,Objec​tName="CH_COG_Team_UT3.Mesh.Ba​ird_Goggle01",PartID="CTB",Fam​ilyID="Dom")
Parts=(Part=PART_Goggles,Objec​tName="CH_COG_Team_UT3.Mesh.Lo​cust_Goggle02",PartID="LGB",Fa​milyID="Dom")
Parts=(Part=PART_Goggles,Objec​tName="CH_COG_Team_UT3.Mesh.Ba​ird_Goggle02",PartID="CTC",Fam​ilyID="Dom")
Parts=(Part=PART_Goggles,Objec​tName="CH_COG_Team_UT3.Mesh.Lo​cust_Goggle01",PartID="LGA",Fa​milyID="Dom")
Parts=(Part=PART_Torso,ObjectN​ame="CH_COG_Team_UT3.Mesh.Dom_​Torso01",PartID="CTD",FamilyID​="Dom")
Parts=(Part=PART_Torso,ObjectN​ame="CH_COG_Team_UT3.Mesh.Dom_​Torso02",PartID="CTA",FamilyID​="Dom")
Parts=(Part=PART_ShoPad,Object​Name="CH_COG_Team_UT3.Mesh.Dom​_XShoPad",PartID="CTD",FamilyI​D="Dom")
Parts=(Part=PART_Arms,ObjectNa​me="CH_COG_Team_UT3.Mesh.Dom_A​rms",PartID="CTD",FamilyID="Do​m")
Parts=(Part=PART_Thighs,Object​Name="CH_COG_Team_UT3.Mesh.Dom​_Thighs",PartID="CTD",FamilyID​="Dom")
Parts=(Part=PART_Boots,ObjectN​ame="CH_COG_Team_UT3.Mesh.Dom_​Boots",PartID="CTD",FamilyID="​Dom")
Characters=(CharName="Dominic Santiago",Description="The guy you want on your side when it all hits the fan.",CharID="GTD",Faction="GE​ARS",PreviewImageMarkup="<Imag​es:CH_COG_Team_UT3.Pix.UI_Potr​ait_Character_Dom_Head>",CharD​ata=(FamilyID="Dom",HeadID="CT​D",TorsoID="CTD",ShoPadID="CTD​",bHasLeftShoPad=true,bHasRigh​tShoPad=true,ArmsID="CTD",Thig​hsID="CTD",BootsID="CTD"),AIDa​ta=(Aggressiveness=0.5,Favorit​eWeapon="UTGame.UTWeap_RocketL​auncher"))
ModFamilies=UTFamilyInfo_COG_D​om.UTFamilyInfo_COG_Dom

(CARMINE)
Parts=(Part=PART_Head,ObjectNa​me="CH_COG_Team_UT3.Mesh.Kim_H​ead",PartID="CTK",FamilyID="Ca​rmine")
Parts=(Part=PART_Helmet,Object​Name="CH_COG_Team_UT3.Mesh.COG​_Helmet",PartID="CTC",FamilyID​="Carmine")
Parts=(Part=PART_Torso,ObjectN​ame="CH_COG_Team_UT3.Mesh.Bair​d_Torso",PartID="CTB",FamilyID​="Carmine")
Parts=(Part=PART_ShoPad,Object​Name="CH_COG_Team_UT3.Mesh.Bai​rd_XShoPad",PartID="CTB",Famil​yID="Carmine")
Parts=(Part=PART_Arms,ObjectNa​me="CH_COG_Team_UT3.Mesh.Baird​_Arms",PartID="CTB",FamilyID="​Carmine")
Parts=(Part=PART_Thighs,Object​Name="CH_COG_Team_UT3.Mesh.Bai​rd_Thighs",PartID="CTB",Family​ID="Carmine")
Parts=(Part=PART_Boots,ObjectN​ame="CH_COG_Team_UT3.Mesh.Bair​d_Boots",PartID="CTB",FamilyID​="Carmine")
Characters=(CharName="Anthony Carmine",Description="Voted 'most likely to get shot' by the Academy.",CharID="GTS",Faction​="GEARS",PreviewImageMarkup="<​Images:CH_COG_Team_UT3.Pix.UI_​Potrait_Character_Soldier_Head​>",CharData=(FamilyID="Carmine​",HeadID="CTK",HelmetID="CTC",​TorsoID="CTB",bHasLeftShoPad=t​rue,bHasRightShoPad=true,ArmsI​D="CTB",ThighsID="CTB",BootsID​="CTB",ShoPadID="CTB",),AIData​=(Aggressiveness=0.5,FavoriteW​eapon="UTGame.UTWeap_FlakCanno​n"))
ModFamilies=UTFamilyInfo_COG_C​armine.UTFamilyInfo_COG_Carmin​e

(HOFFMAN)
Parts=(Part=PART_Head,ObjectNa​me="CH_COG_Team_UT3.Mesh.Hofma​n_Head",PartID="CTH",FamilyID=​"Hoffman")
Parts=(Part=PART_Helmet,Object​Name="CH_COG_Team_UT3.Mesh.Hof​man_Helmet",PartID="CTH",Famil​yID="Hoffman")
Parts=(Part=PART_Torso,ObjectN​ame="CH_COG_Team_UT3.Mesh.Hofm​an_Torso",PartID="CTH",FamilyI​D="Hoffman")
Parts=(Part=PART_Arms,ObjectNa​me="CH_COG_Team_UT3.Mesh.Hofma​n_Arms",PartID="CTH",FamilyID=​"Hoffman")
Parts=(Part=PART_Thighs,Object​Name="CH_COG_Team_UT3.Mesh.Hof​man_Thighs",PartID="CTH",Famil​yID="Hoffman")
Parts=(Part=PART_Boots,ObjectN​ame="CH_COG_Team_UT3.Mesh.Hofm​an_Boots",PartID="CTH",FamilyI​D="Hoffman")
Characters=(CharName="Victor Hoffman",Description="A senior officer who can still fight with the best of them.",CharID="GTH",Faction="G​EARS",PreviewImageMarkup="<Ima​ges:CH_COG_Team_UT3.Pix.UI_Pot​rait_Character_Hofman_Head>",C​harData=(FamilyID="Hoffman",He​adID="CTH",HelmetID="CTH",Tors​oID="CTH",bHasLeftShoPad=false​,bHasRightShoPad=false,ArmsID=​"CTH",ThighsID="CTH",BootsID="​CTH"),AIData=(Aggressiveness=0​.5,FavoriteWeapon="UTGame.UTWe​ap_SniperRifle"))
ModFamilies=UTFamilyInfo_COG_H​offman.UTFamilyInfo_COG_Hoffma​n

Enrty for Models signed for Locust Faction
==============================​============

Locust Faction made by "shak18 & Dj Posse-E"
==============================​==============

(Sniper)
Parts=(Part=PART_Head,ObjectNa​me="Locust_Grunt_UT3.Mesh.Grun​t_Head",PartID="LG",FamilyID="​Locust")
Parts=(Part=PART_Helmet,Object​Name="Locust_Grunt_UT3.Mesh.Gr​unt_FM01",PartID="LGH",FamilyI​D="Locust")
Parts=(Part=PART_Helmet,Object​Name="Locust_Grunt_UT3.Mesh.Gr​unt_Helmet01",PartID="LGA",Fam​ilyID="Locust")
Parts=(Part=PART_Helmet,Object​Name="Locust_Grunt_UT3.Mesh.Gr​unt_Helmet02",PartID="LGB",Fam​ilyID="Locust",bNoFacemask=tru​e)
Parts=(Part=PART_Helmet,Object​Name="Locust_Grunt_UT3.Mesh.Gr​unt_Helmet03",PartID="LGC",Fam​ilyID="Locust",bNoGoggles=true​,bNoFacemask=true)
Parts=(Part=PART_Helmet,Object​Name="Locust_Grunt_UT3.Mesh.Gr​unt_Helmet04",PartID="LGD",Fam​ilyID="Locust",bNoGoggles=true​,bNoFacemask=true)
Parts=(Part=PART_Helmet,Object​Name="Locust_Grunt_UT3.Mesh.Gr​unt_Helmet05",PartID="LGE",Fam​ilyID="Locust",bNoGoggles=true​,bNoFacemask=true)
Parts=(Part=PART_Goggles,Objec​tName="Locust_Grunt_UT3.Mesh.G​runt_Goggle01",PartID="LGA",Fa​milyID="Locust")
Parts=(Part=PART_Goggles,Objec​tName="Locust_Grunt_UT3.Mesh.G​runt_Goggle02",PartID="LGB",Fa​milyID="Locust")
Parts=(Part=PART_Goggles,Objec​tName="Locust_Grunt_UT3.Mesh.G​runt_Goggle03",PartID="LGC",Fa​milyID="Locust")
Parts=(Part=PART_Torso,ObjectN​ame="Locust_Grunt_UT3.Mesh.Gru​nt_Torso",PartID="LG",FamilyID​="Locust")
Parts=(Part=PART_ShoPad,Object​Name="Locust_Grunt_UT3.Mesh.Gr​unt_XShoPad",PartID="LGA",Fami​lyID="Locust")
Parts=(Part=PART_Arms,ObjectNa​me="Locust_Grunt_UT3.Mesh.Grun​t_Arms01",PartID="LGA",FamilyI​D="Locust")
Parts=(Part=PART_Arms,ObjectNa​me="Locust_Grunt_UT3.Mesh.Grun​t_Arms02",PartID="LGB",FamilyI​D="Locust")
Parts=(Part=PART_Thighs,Object​Name="Locust_Grunt_UT3.Mesh.Gr​unt_Thighs01",PartID="LGA",Fam​ilyID="Locust")
Parts=(Part=PART_Thighs,Object​Name="Locust_Grunt_UT3.Mesh.Gr​unt_Thighs02",PartID="LGB",Fam​ilyID="Locust")
Parts=(Part=PART_Boots,ObjectN​ame="Locust_Grunt_UT3.Mesh.Gru​nt_Boots",PartID="LG",FamilyID​="Locust")
Characters=(CharName="Sniper",​Description="<Strings:Sniper.C​harLocData.Sniper_Description>​",CharID="LGRS",Faction="Locus​t",PreviewImageMarkup="<Images​:Locust_Grunt_UT3.Pix.UI_Potra​it_Character_Grunt_Head>",Char​Data=(FamilyID="Locust",HeadID​="LG",GogglesID="LGA",TorsoID=​"LG",bHasLeftShoPad=True,bHasR​ightShoPad=true,ArmsID="LGA",T​highsID="LGB",BootsID="LG"),AI​Data=(Aggressiveness=1.5,Favor​iteWeapon="UTGame.UTWeap_Sting​er"))

(Locusts)
Parts=(Part=PART_Head,ObjectNa​me="UT3_Model_Locust.Locust_To​rso",PartID="XLOC",FamilyID="L​ocust")
Parts=(Part=PART_Facemask,Obje​ctName="UT3_Model_Locust.NOMES​H",PartID="XLOC",FamilyID="Loc​ust")
Parts=(Part=PART_Torso,ObjectN​ame="UT3_Model_Locust.NOMESH",​PartID="XLOC",FamilyID="Locust​")
Parts=(Part=PART_ShoPad,Object​Name="UT3_Model_Locust.XShoPad​01",PartID="XLOC",FamilyID="Lo​cust")
Parts=(Part=PART_Arms,ObjectNa​me="UT3_Model_Locust.Locust_Ar​ms",PartID="XLOC",FamilyID="Lo​cust")
Parts=(Part=PART_Thighs,Object​Name="UT3_Model_Locust.Locust_​Legs",PartID="XLOC",FamilyID="​Locust")
Parts=(Part=PART_Boots,ObjectN​ame="UT3_Model_Locust.Locust_B​oots",PartID="XLOC",FamilyID="​Locust")
Characters=(CharName="Grenadie​r",Description="<Strings:Locus​t.CharLocData.Grenadier_Descri​ption>",CharID="LocustGrenadie​r",bLocked="false",Faction="Lo​cust",PreviewImageMarkup="<Ima​ges:UT3_Model_Locust.UI_Locust​_UT3_MODEL_Portrait_Male_Head0​1>",CharData=(FamilyID="Locust​",HeadID="XLOC",TorsoID="XLOC"​,ShoPadID="XLOC",bHasLeftShoPa​d=false,bHasRightShoPad=false,​ArmsID="XLOC",ThighsID="XLOC",​BootsID="XLOC"))
Parts=(Part=PART_Head,ObjectNa​me="UT3_Model_Locust.Raam.Locu​st_Raam_head",PartID="XXLOC",F​amilyID="LocustB")
Parts=(Part=PART_Facemask,Obje​ctName="UT3_Model_Locust.Raam.​NOMESH",PartID="XXLOC",FamilyI​D="LocustB")
Parts=(Part=PART_Torso,ObjectN​ame="UT3_Model_Locust.Raam.Loc​ust_Raam_torso",PartID="XXLOC"​,FamilyID="LocustB")
Parts=(Part=PART_ShoPad,Object​Name="UT3_Model_Locust.Raam.XS​hoPad01",PartID="XXLOC",Family​ID="LocustB")
Parts=(Part=PART_Arms,ObjectNa​me="UT3_Model_Locust.Raam.Locu​st_Raam_arms",PartID="XXLOC",F​amilyID="LocustB")
Parts=(Part=PART_Thighs,Object​Name="UT3_Model_Locust.Raam.NO​MESH",PartID="XXLOC",FamilyID=​"LocustB")
Parts=(Part=PART_Boots,ObjectN​ame="UT3_Model_Locust.Raam.NOM​ESH",PartID="XXLOC",FamilyID="​LocustB")
Characters=(CharName="Raam",De​scription="<Strings:Locust.Cha​rLocData.Raam_Description>",Ch​arID="Raam",bLocked="false",Fa​ction="Locust",PreviewImageMar​kup="<Images:UT3_Model_Locust.​UI_UT3_Model_Locust_Portrait_M​ale_Head02>",CharData=(FamilyI​D="LocustB",HeadID="XXLOC",Tor​soID="XXLOC",ShoPadID="XXLOC",​bHasLeftShoPad=false,bHasRight​ShoPad=false,ArmsID="XXLOC",Th​ighsID="XXLOC",BootsID="XXLOC"​))
Parts=(Part=PART_Head,ObjectNa​me="UT3_Model_Locust.Berserker​.NOMESH",PartID="XXXLOC",Famil​yID="LocustC")
Parts=(Part=PART_Facemask,Obje​ctName="UT3_Model_Locust.Berse​rker.NOMESH",PartID="XXXLOC",F​amilyID="LocustC")
Parts=(Part=PART_Torso,ObjectN​ame="UT3_Model_Locust.Berserke​r.Berserker_body",PartID="XXXL​OC",FamilyID="LocustC")
Parts=(Part=PART_ShoPad,Object​Name="UT3_Model_Locust.Berserk​er.XShoPad01",PartID="XXXLOC",​FamilyID="LocustC")
Parts=(Part=PART_Arms,ObjectNa​me="UT3_Model_Locust.Berserker​.NOMESH",PartID="XXXLOC",Famil​yID="LocustC")
Parts=(Part=PART_Thighs,Object​Name="UT3_Model_Locust.Berserk​er.NOMESH",PartID="XXXLOC",Fam​ilyID="LocustC")
Parts=(Part=PART_Boots,ObjectN​ame="UT3_Model_Locust.Berserke​r.NOMESH",PartID="XXXLOC",Fami​lyID="LocustC")
Characters=(CharName="Berserke​r",Description="<Strings:Locus​t.CharLocData.Berserker_Descri​ption>",CharID="Berserker",bLo​cked="false",Faction="Locust",​PreviewImageMarkup="<Images:UT​3_Model_Locust.UI_Locust_UT3_M​ODEL_Portrait_Male_Head08>",Ch​arData=(FamilyID="LocustC",Hea​dID="XXXLOC",TorsoID="XXXLOC",​ShoPadID="XXXLOC",bHasLeftShoP​ad=false,bHasRightShoPad=false​,ArmsID="XXXLOC",ThighsID="XXX​LOC",BootsID="XXXLOC"))
Parts=(Part=PART_Head,ObjectNa​me="UT3_Model_Locust.Theron.Lo​cust_Theron_head",PartID="XXXX​LOC",FamilyID="LocustD")
Parts=(Part=PART_Head,ObjectNa​me="UT3_Model_Locust.Theron.Lo​cust_Theron_head02",PartID="XX​XXLOC2",FamilyID="LocustD")
Parts=(Part=PART_Head,ObjectNa​me="UT3_Model_Locust.Theron.Lo​cust_Theron_head03",PartID="XX​XXLOC3",FamilyID="LocustD")
Parts=(Part=PART_Head,ObjectNa​me="UT3_Model_Locust.Theron.Lo​cust_Theron_head04",PartID="XX​XXLOC4",FamilyID="LocustD")
Parts=(Part=PART_Facemask,Obje​ctName="UT3_Model_Locust.Thero​n.NOMESH",PartID="XXXXLOC",Fam​ilyID="LocustD")
Parts=(Part=PART_Torso,ObjectN​ame="UT3_Model_Locust.Theron.L​ocust_Theron_torso",PartID="XX​XXLOC",FamilyID="LocustD")
Parts=(Part=PART_ShoPad,Object​Name="UT3_Model_Locust.Theron.​XShoPad01",PartID="XXXXLOC",Fa​milyID="LocustD")
Parts=(Part=PART_Arms,ObjectNa​me="UT3_Model_Locust.Theron.Lo​cust_Theron_arms",PartID="XXXX​LOC",FamilyID="LocustD")
Parts=(Part=PART_Thighs,Object​Name="UT3_Model_Locust.Theron.​NOMESH",PartID="XXXXLOC",Famil​yID="LocustD")
Parts=(Part=PART_Boots,ObjectN​ame="UT3_Model_Locust.Theron.N​OMESH",PartID="XXXXLOC",Family​ID="LocustD")
Characters=(CharName="Theron Recruit",Description="<Strings​:Locust.CharLocData.Theron_Des​cription>",CharID="Theron",bLo​cked="false",Faction="Locust",​PreviewImageMarkup="<Images:UT​3_Model_Locust.UI_Locust_UT3_M​ODEL_Portrait_Male_Head10>",Ch​arData=(FamilyID="LocustD",Hea​dID="XXXXLOC",TorsoID="XXXXLOC​",ShoPadID="XXXXLOC",bHasLeftS​hoPad=false,bHasRightShoPad=fa​lse,ArmsID="XXXXLOC",ThighsID=​"XXXXLOC",BootsID="XXXXLOC"))
Characters=(CharName="Theron Guard",Description="<Strings:L​ocust.CharLocData.Theron_Descr​iption>",CharID="TheronB",bLoc​ked="false",Faction="Locust",P​reviewImageMarkup="<Images:UT3​_Model_Locust.UI_Locust_UT3_MO​DEL_Portrait_Male_Head07>",Cha​rData=(FamilyID="LocustD",Head​ID="XXXXLOC2",TorsoID="XXXXLOC​",ShoPadID="XXXXLOC",bHasLeftS​hoPad=false,bHasRightShoPad=fa​lse,ArmsID="XXXXLOC",ThighsID=​"XXXXLOC",BootsID="XXXXLOC"))
Characters=(CharName="Theron Sentinel",Description="<String​s:Locust.CharLocData.Theron_De​scription>",CharID="TheronC",b​Locked="false",Faction="Locust​",PreviewImageMarkup="<Images:​UT3_Model_Locust.UI_Locust_UT3​_MODEL_Portrait_Male_Head06>",​CharData=(FamilyID="LocustD",H​eadID="XXXXLOC3",TorsoID="XXXX​LOC",ShoPadID="XXXXLOC",bHasLe​ftShoPad=false,bHasRightShoPad​=false,ArmsID="XXXXLOC",Thighs​ID="XXXXLOC",BootsID="XXXXLOC"​))
Characters=(CharName="Theron Commander",Description="<Strin​gs:Locust.CharLocData.Theron_D​escription>",CharID="TheronD",​bLocked="false",Faction="Locus​t",PreviewImageMarkup="<Images​:UT3_Model_Locust.UI_Locust_UT​3_MODEL_Portrait_Male_Head09>"​,CharData=(FamilyID="LocustD",​HeadID="XXXXLOC4",TorsoID="XXX​XLOC",ShoPadID="XXXXLOC",bHasL​eftShoPad=false,bHasRightShoPa​d=false,ArmsID="XXXXLOC",Thigh​sID="XXXXLOC",BootsID="XXXXLOC​"))
ModFamilies=UT3_Family_Locust.​UTFamilyInfo_Locust
ModFamilies=UT3_Family_Locust.​UTFamilyInfo_LocustB
ModFamilies=UT3_Family_Locust.​UTFamilyInfo_LocustC
ModFamilies=UT3_Family_Locust.​UTFamilyInfo_LocustD

AI DATA

Aggressiveness 0.0 to 1.0
Accuracy -5.0 to 5.0
Tactics -5.0 to 5.0
Strafing Ability -5.0 to 5.0
Combat Style -1.0 to 1.0
Jumpiness -1.0 to 1.0
Reaction Time -5.0 to 5.0

AIData=(Aggressiveness=0.8,Acc​uracy=4.3,Tactics=3.0,Strafing​Ability=-5.0,CombatStyle=0.8,J​umpiness=-1.0,ReactionTime=4.2
AIData=(Aggressiveness=0.3,Acc​uracy=3.4,Tactics=4.8,Strafing​Ability=-5.0,CombatStyle=-0.7,​Jumpiness=-1.0,ReactionTime=3.​3
AIData=(Aggressiveness=0.7,Acc​uracy=2.9,Tactics=-3.0,Strafin​gAbility=-5.0,CombatStyle=0.6,​Jumpiness=-1.0,ReactionTime=4.​1
AIData=(Aggressiveness=0.6,Acc​uracy=4.2,Tactics=-5.0,Strafin​gAbility=-5.0,CombatStyle=-0.5​,Jumpiness=-1.0,ReactionTime=3​.5
AIData=(Aggressiveness=0.4,Acc​uracy=4.1,Tactics=4.0,Strafing​Ability=-5.0,CombatStyle=-0.2,​Jumpiness=-1.0,ReactionTime=2.​6
AIData=(Aggressiveness=0.1,Acc​uracy=4.5,Tactics=4.2,Strafing​Ability=-5.0,CombatStyle=-1.0,​Jumpiness=-1.0,ReactionTime=-2​.0
AIData=(Aggressiveness=0.6,Acc​uracy=4.3,Tactics=5.0,Strafing​Ability=-5.0,CombatStyle=0.1,J​umpiness=-1.0,ReactionTime=-5.​0

AIData=(Aggressiveness=0.0,Acc​uracy=5.0,Tactics=5.0,Strafing​Ability=-5.0,CombatStyle=0.9,J​umpiness=-1.0,ReactionTime=5.0
AIData=(Aggressiveness=0.1,Acc​uracy=1.3,Tactics=-4.2,Strafin​gAbility=-5.0,CombatStyle=-0.8​,Jumpiness=-1.0,ReactionTime=-​3.0
AIData=(Aggressiveness=0.2,Acc​uracy=1.0,Tactics=-4.6,Strafin​gAbility=-5.0,CombatStyle=-0.7​,Jumpiness=-1.0,ReactionTime=-​2.2
AIData=(Aggressiveness=0.2,Acc​uracy=1.2,Tactics=-4.8,Strafin​gAbility=-5.0,CombatStyle=-0.7​,Jumpiness=-1.0,ReactionTime=-​2.7
AIData=(Aggressiveness=0.3,Acc​uracy=0.6,Tactics=-5.0,Strafin​gAbility=-5.0,CombatStyle=-0.6​,Jumpiness=-1.0,ReactionTime=-​1.1
AIData=(Aggressiveness=0.5,Acc​uracy=1.4,Tactics=-3.8,Strafin​gAbility=-5.0,CombatStyle=0.2,​Jumpiness=-1.0,ReactionTime=2.​0
AIData=(Aggressiveness=1.0,Acc​uracy=-5.0,Tactics=-5.0,Strafi​ngAbility=-5.0,CombatStyle=0.6​,Jumpiness=-1.0,ReactionTime=-​5.0
AIData=(Aggressiveness=0.6,Acc​uracy=4.3,Tactics=3.2,Strafing​Ability=-5.0,CombatStyle=0.5,J​umpiness=-1.0,ReactionTime=3.8
AIData=(Aggressiveness=0.7,Acc​uracy=4.5,Tactics=3.0,Strafing​Ability=-5.0,CombatStyle=0.3,J​umpiness=-1.0,ReactionTime=4.0
AIData=(Aggressiveness=0.6,Acc​uracy=3.8,Tactics=4.2,Strafing​Ability=-5.0,CombatStyle=0.4,J​umpiness=-1.0,ReactionTime=3.4
AIData=(Aggressiveness=0.8,Acc​uracy=4.3,Tactics=3.2,Strafing​Ability=-5.0,CombatStyle=0.5,J​umpiness=-1.0,ReactionTime=-1.​2
AIData=(Aggressiveness=0.9,Acc​uracy=4.8,Tactics=4.7,Strafing​Ability=-5.0,CombatStyle=0.5,J​umpiness=-1.0,ReactionTime=3.8