Name: [UT3] Gow Character Pack v1.6
Version: v1.6
Author: UX_Loki
Date Submitted: September 23, 2025
Description
GEARS OF WAR CHARCTER PACK FOR UT3 Compiled by JumaAm
REMEMBER TO DELETE ANY PREVIOUS VERSIONSCHARACTERS FROM 'CUSTOMCHARS' FOLDER INCLUDING ANY GEARS OF WAR CHARACTERS IN YOUR 'UTCUSTOMCHAR.INI'
I HAVE USED THE PACKAGE ON A CLEAN INSTALL OF UT3 USING PATCH 1.3 AND IT HAS WORKED.
I HAVE ALSO TRIED IT ON MY MODIFIED UT3, PATCHED WITH 1.3 (OFFICIAL) AND IT HAS WORKED.
YOU SHOULDN'T ENCOUNTER ANY PROBLEMS IF YOU DELETE ANY GEARS CHARACTERS.
JUST DELETE ANY GOW CHARACTER RELATED CONTENT/FILES IN UT3.
THIS IS NOT MY WORK. I DIDN'T CREATE THESE MODELS. I JUST COMPILED
THE CHARACTERS INTO A PACKAGE FOR AN EASIER DOWNLOAD.
Models Made By
=====================================================
UX_Loki
http://utforums.epicgames.com/showthread.php?t=606730
http://utforums.epicgames.com/showthread.php?t=605931
=====================================================
Models Made By
======================
EvilEngine
http://evilengine.net/
======================
Enrty for Models with Dj Posse-E VoicePacks & Faction
=====================================================
http://utforums.epicgames.com/showthread.php?t=616788
=====================================================
PreviewImageMarkup="<Images:FactionUI.GEARS_COGs>"
PreviewImageMarkup="<Images:FactionUI.GEARS_Locust>"
PreviewImageMarkup="<Images:FactionUI.UT2004>"
(MARCUS)
Parts=(Part=PART_Head,ObjectName="UT3_Model_MarcusFenix.MF_head",PartID="UT3MF",FamilyID="Marcus")
Parts=(Part=PART_Facemask,ObjectName="UT3_Model_MarcusFenix.NOMESH",PartID="UT3MF",FamilyID="Marcus")
Parts=(Part=PART_Torso,ObjectName="UT3_Model_MarcusFenix.MF_torso",PartID="UT3MF",FamilyID="Marcus")
Parts=(Part=PART_ShoPad,ObjectName="UT3_Model_MarcusFenix.XShoPad01",PartID="UT3MF",FamilyID="Marcus")
Parts=(Part=PART_Arms,ObjectName="UT3_Model_MarcusFenix.MF_arms",PartID="UT3MF",FamilyID="Marcus")
Parts=(Part=PART_Thighs,ObjectName="UT3_Model_MarcusFenix.MF_legs",PartID="UT3MF",FamilyID="Marcus")
Parts=(Part=PART_Boots,ObjectName="UT3_Model_MarcusFenix.MF_boots",PartID="UT3MF",FamilyID="Marcus")
Parts=(Part=PART_Head,ObjectName="UT3_Model_MarcusFenix.MF_head",PartID="UT3MF",FamilyID="Marcus")
Parts=(Part=PART_ShoPad,ObjectName="UT3_Model_MarcusFenix.XShoPad01",PartID="UT3MF",FamilyID="Marcus")
Characters=(CharName="Marcus Fenix",Description="A fallen hero provisionally paroled to fight Locust.",CharID="GOWMF",bLocked="false",Faction="GEARS",PreviewImageMarkup="<Images:CH_COG_Team_UT3.Pix.UI_Potrait_Character_Marcus_Head>",CharData=(FamilyID="Marcus",HeadID="UT3MF",TorsoID="UT3MF",ShoPadID="UT3MF",bHasLeftShoPad=false,bHasRightShoPad=false,ArmsID="UT3MF",ThighsID="UT3MF",BootsID="UT3MF"))
ModFamilies=UTFamilyInfo_COG_Marcus.UTFamilyInfo_COG_Marcus
(KIM)
Parts=(Part=PART_Head,ObjectName="CH_COG_Team_UT3.Mesh.Kim_Head",PartID="CTK",FamilyID="Kim")
Parts=(Part=PART_Helmet,ObjectName="",PartID="NONE",FamilyID="Kim")
Parts=(Part=PART_Helmet,ObjectName="CH_COG_Team_UT3.Mesh.COG_Helmet",PartID="CTC",FamilyID="Kim",bNoGoggles=true,bNoFacemask=true,)
Parts=(Part=PART_Torso,ObjectName="CH_COG_Team_UT3.Mesh.Baird_Torso",PartID="CTB",FamilyID="Kim")
Parts=(Part=PART_ShoPad,ObjectName="CH_COG_Team_UT3.Mesh.Baird_XShoPad",PartID="CTB",FamilyID="Kim")
Parts=(Part=PART_Arms,ObjectName="CH_COG_Team_UT3.Mesh.Baird_Arms",PartID="CTB",FamilyID="Kim")
Parts=(Part=PART_Thighs,ObjectName="CH_COG_Team_UT3.Mesh.Baird_Thighs",PartID="CTB",FamilyID="Kim")
Parts=(Part=PART_Boots,ObjectName="CH_COG_Team_UT3.Mesh.Baird_Boots",PartID="CTB",FamilyID="Kim")
Characters=(CharName="Minh Young Kim",Description="A by-the-book officer who bleeds in the trenches with his men.",CharID="GTK",Faction="GEARS",PreviewImageMarkup="<Images:CH_COG_Team_UT3.Pix.UI_Potrait_Character_Kim_Head>",CharData=(FamilyID="Kim",HeadID="CTK",TorsoID="CTB",ShoPadID="CTB",bHasLeftShoPad=true,bHasRightShoPad=true,ArmsID="CTB",ThighsID="CTB",BootsID="CTB"),AIData=(Aggressiveness=0.5,FavoriteWeapon="UTGame.UTWeap_FlakCannon"))
ModFamilies=UTFamilyInfo_COG_Kim.UTFamilyInfo_COG_Kim
(GUS)
Parts=(Part=PART_Head,ObjectName="UT3_Model_GearsGus.gus_head",PartID="GGUS",FamilyID="Gus")
Parts=(Part=PART_Facemask,ObjectName="UT3_Model_GearsGus.NOMESH",PartID="GGUS",FamilyID="Gus")
Parts=(Part=PART_Torso,ObjectName="UT3_Model_GearsGus.gus_torso",PartID="GGUS",FamilyID="Gus")
Parts=(Part=PART_ShoPad,ObjectName="UT3_Model_GearsGus.XShoPad01",PartID="GGUS",FamilyID="Gus")
Parts=(Part=PART_Arms,ObjectName="UT3_Model_GearsGus.gus_arms",PartID="GGUS",FamilyID="Gus")
Parts=(Part=PART_Thighs,ObjectName="UT3_Model_GearsGus.gus_legs",PartID="GGUS",FamilyID="Gus")
Parts=(Part=PART_Boots,ObjectName="UT3_Model_GearsGus.NOMESH",PartID="GGUS",FamilyID="Gus")
Parts=(Part=PART_Helmet,ObjectName="UT3_Model_GearsGus.NOMESH",PartID="GGUS",FamilyID="Gus",bNoGoggles=true,bNoFacemask=true,bUseNeckStumpForHead=true)
Characters=(CharName="Augustus Cole",Description="A former Thrashball superstar turned soldier",CharID="GUS",bLocked="false",Faction="GEARS",PreviewImageMarkup="<Images:UT3_Model_GearsGus.UI.GUS>",CharData=(FamilyID="Gus",HeadID="GGUS",TorsoID="GGUS",ShoPadID="GGUS",bHasLeftShoPad=false,bHasRightShoPad=false,ArmsID="GGUS",ThighsID="GGUS",BootsID="GGUS"))
ModFamilies=UTFamilyInfo_COG_Gus.UTFamilyInfo_COG_Gus
(BAIRD)
Parts=(Part=PART_Head,ObjectName="CH_COG_Team_UT3.Mesh.Baird_Head",PartID="CTB",FamilyID="Baird")
Parts=(Part=PART_Helmet,ObjectName="",PartID="NONE",FamilyID="Baird")
Parts=(Part=PART_Helmet,ObjectName="CH_COG_Team_UT3.Mesh.COG_Helmet",PartID="CTC",FamilyID="Baird",bNoGoggles=true,bNoFacemask=true)
Parts=(Part=PART_Goggles,ObjectName="CH_COG_Team_UT3.Mesh.Baird_Goggle01",PartID="CTB",FamilyID="Baird")
Parts=(Part=PART_Torso,ObjectName="CH_COG_Team_UT3.Mesh.Baird_Torso",PartID="CTB",FamilyID="Baird")
Parts=(Part=PART_ShoPad,ObjectName="CH_COG_Team_UT3.Mesh.Baird_XShoPad",PartID="CTB",FamilyID="Baird")
Parts=(Part=PART_Arms,ObjectName="CH_COG_Team_UT3.Mesh.Baird_Arms",PartID="CTB",FamilyID="Baird")
Parts=(Part=PART_Thighs,ObjectName="CH_COG_Team_UT3.Mesh.Baird_Thighs",PartID="CTB",FamilyID="Baird")
Parts=(Part=PART_Boots,ObjectName="CH_COG_Team_UT3.Mesh.Baird_Boots",PartID="CTB",FamilyID="Baird")
Characters=(CharName="Damon Baird",Description="Cocky... But smart enough to know how to survive.",CharID="GTB",Faction="GEARS",PreviewImageMarkup="<Images:CH_COG_Team_UT3.Pix.UI_Potrait_Character_Baird_Head>",CharData=(FamilyID="Baird",HeadID="CTB",GogglesID="CTB",TorsoID="CTB",ShoPadID="CTB",bHasLeftShoPad=true,bHasRightShoPad=true,ArmsID="CTB",ThighsID="CTB",BootsID="CTB"),AIData=(Aggressiveness=0.5,FavoriteWeapon="UTGame.UTWeap_ShockRifle"))
ModFamilies=UTFamilyInfo_COG_Baird.UTFamilyInfo_COG_Baird
(DOM)
Parts=(Part=PART_Head,ObjectName="CH_COG_Team_UT3.Mesh.Dom_Head",PartID="CTD",FamilyID="Dom")
Parts=(Part=PART_Goggles,ObjectName="",PartID="NONE",FamilyID="Dom")
Parts=(Part=PART_Goggles,ObjectName="CH_COG_Team_UT3.Mesh.Baird_Goggle01",PartID="CTB",FamilyID="Dom")
Parts=(Part=PART_Goggles,ObjectName="CH_COG_Team_UT3.Mesh.Locust_Goggle02",PartID="LGB",FamilyID="Dom")
Parts=(Part=PART_Goggles,ObjectName="CH_COG_Team_UT3.Mesh.Baird_Goggle02",PartID="CTC",FamilyID="Dom")
Parts=(Part=PART_Goggles,ObjectName="CH_COG_Team_UT3.Mesh.Locust_Goggle01",PartID="LGA",FamilyID="Dom")
Parts=(Part=PART_Torso,ObjectName="CH_COG_Team_UT3.Mesh.Dom_Torso01",PartID="CTD",FamilyID="Dom")
Parts=(Part=PART_Torso,ObjectName="CH_COG_Team_UT3.Mesh.Dom_Torso02",PartID="CTA",FamilyID="Dom")
Parts=(Part=PART_ShoPad,ObjectName="CH_COG_Team_UT3.Mesh.Dom_XShoPad",PartID="CTD",FamilyID="Dom")
Parts=(Part=PART_Arms,ObjectName="CH_COG_Team_UT3.Mesh.Dom_Arms",PartID="CTD",FamilyID="Dom")
Parts=(Part=PART_Thighs,ObjectName="CH_COG_Team_UT3.Mesh.Dom_Thighs",PartID="CTD",FamilyID="Dom")
Parts=(Part=PART_Boots,ObjectName="CH_COG_Team_UT3.Mesh.Dom_Boots",PartID="CTD",FamilyID="Dom")
Characters=(CharName="Dominic Santiago",Description="The guy you want on your side when it all hits the fan.",CharID="GTD",Faction="GEARS",PreviewImageMarkup="<Images:CH_COG_Team_UT3.Pix.UI_Potrait_Character_Dom_Head>",CharData=(FamilyID="Dom",HeadID="CTD",TorsoID="CTD",ShoPadID="CTD",bHasLeftShoPad=true,bHasRightShoPad=true,ArmsID="CTD",ThighsID="CTD",BootsID="CTD"),AIData=(Aggressiveness=0.5,FavoriteWeapon="UTGame.UTWeap_RocketLauncher"))
ModFamilies=UTFamilyInfo_COG_Dom.UTFamilyInfo_COG_Dom
(CARMINE)
Parts=(Part=PART_Head,ObjectName="CH_COG_Team_UT3.Mesh.Kim_Head",PartID="CTK",FamilyID="Carmine")
Parts=(Part=PART_Helmet,ObjectName="CH_COG_Team_UT3.Mesh.COG_Helmet",PartID="CTC",FamilyID="Carmine")
Parts=(Part=PART_Torso,ObjectName="CH_COG_Team_UT3.Mesh.Baird_Torso",PartID="CTB",FamilyID="Carmine")
Parts=(Part=PART_ShoPad,ObjectName="CH_COG_Team_UT3.Mesh.Baird_XShoPad",PartID="CTB",FamilyID="Carmine")
Parts=(Part=PART_Arms,ObjectName="CH_COG_Team_UT3.Mesh.Baird_Arms",PartID="CTB",FamilyID="Carmine")
Parts=(Part=PART_Thighs,ObjectName="CH_COG_Team_UT3.Mesh.Baird_Thighs",PartID="CTB",FamilyID="Carmine")
Parts=(Part=PART_Boots,ObjectName="CH_COG_Team_UT3.Mesh.Baird_Boots",PartID="CTB",FamilyID="Carmine")
Characters=(CharName="Anthony Carmine",Description="Voted 'most likely to get shot' by the Academy.",CharID="GTS",Faction="GEARS",PreviewImageMarkup="<Images:CH_COG_Team_UT3.Pix.UI_Potrait_Character_Soldier_Head>",CharData=(FamilyID="Carmine",HeadID="CTK",HelmetID="CTC",TorsoID="CTB",bHasLeftShoPad=true,bHasRightShoPad=true,ArmsID="CTB",ThighsID="CTB",BootsID="CTB",ShoPadID="CTB",),AIData=(Aggressiveness=0.5,FavoriteWeapon="UTGame.UTWeap_FlakCannon"))
ModFamilies=UTFamilyInfo_COG_Carmine.UTFamilyInfo_COG_Carmine
(HOFFMAN)
Parts=(Part=PART_Head,ObjectName="CH_COG_Team_UT3.Mesh.Hofman_Head",PartID="CTH",FamilyID="Hoffman")
Parts=(Part=PART_Helmet,ObjectName="CH_COG_Team_UT3.Mesh.Hofman_Helmet",PartID="CTH",FamilyID="Hoffman")
Parts=(Part=PART_Torso,ObjectName="CH_COG_Team_UT3.Mesh.Hofman_Torso",PartID="CTH",FamilyID="Hoffman")
Parts=(Part=PART_Arms,ObjectName="CH_COG_Team_UT3.Mesh.Hofman_Arms",PartID="CTH",FamilyID="Hoffman")
Parts=(Part=PART_Thighs,ObjectName="CH_COG_Team_UT3.Mesh.Hofman_Thighs",PartID="CTH",FamilyID="Hoffman")
Parts=(Part=PART_Boots,ObjectName="CH_COG_Team_UT3.Mesh.Hofman_Boots",PartID="CTH",FamilyID="Hoffman")
Characters=(CharName="Victor Hoffman",Description="A senior officer who can still fight with the best of them.",CharID="GTH",Faction="GEARS",PreviewImageMarkup="<Images:CH_COG_Team_UT3.Pix.UI_Potrait_Character_Hofman_Head>",CharData=(FamilyID="Hoffman",HeadID="CTH",HelmetID="CTH",TorsoID="CTH",bHasLeftShoPad=false,bHasRightShoPad=false,ArmsID="CTH",ThighsID="CTH",BootsID="CTH"),AIData=(Aggressiveness=0.5,FavoriteWeapon="UTGame.UTWeap_SniperRifle"))
ModFamilies=UTFamilyInfo_COG_Hoffman.UTFamilyInfo_COG_Hoffman
Enrty for Models signed for Locust Faction
==========================================
Locust Faction made by "shak18 & Dj Posse-E"
============================================
(Sniper)
Parts=(Part=PART_Head,ObjectName="Locust_Grunt_UT3.Mesh.Grunt_Head",PartID="LG",FamilyID="Locust")
Parts=(Part=PART_Helmet,ObjectName="Locust_Grunt_UT3.Mesh.Grunt_FM01",PartID="LGH",FamilyID="Locust")
Parts=(Part=PART_Helmet,ObjectName="Locust_Grunt_UT3.Mesh.Grunt_Helmet01",PartID="LGA",FamilyID="Locust")
Parts=(Part=PART_Helmet,ObjectName="Locust_Grunt_UT3.Mesh.Grunt_Helmet02",PartID="LGB",FamilyID="Locust",bNoFacemask=true)
Parts=(Part=PART_Helmet,ObjectName="Locust_Grunt_UT3.Mesh.Grunt_Helmet03",PartID="LGC",FamilyID="Locust",bNoGoggles=true,bNoFacemask=true)
Parts=(Part=PART_Helmet,ObjectName="Locust_Grunt_UT3.Mesh.Grunt_Helmet04",PartID="LGD",FamilyID="Locust",bNoGoggles=true,bNoFacemask=true)
Parts=(Part=PART_Helmet,ObjectName="Locust_Grunt_UT3.Mesh.Grunt_Helmet05",PartID="LGE",FamilyID="Locust",bNoGoggles=true,bNoFacemask=true)
Parts=(Part=PART_Goggles,ObjectName="Locust_Grunt_UT3.Mesh.Grunt_Goggle01",PartID="LGA",FamilyID="Locust")
Parts=(Part=PART_Goggles,ObjectName="Locust_Grunt_UT3.Mesh.Grunt_Goggle02",PartID="LGB",FamilyID="Locust")
Parts=(Part=PART_Goggles,ObjectName="Locust_Grunt_UT3.Mesh.Grunt_Goggle03",PartID="LGC",FamilyID="Locust")
Parts=(Part=PART_Torso,ObjectName="Locust_Grunt_UT3.Mesh.Grunt_Torso",PartID="LG",FamilyID="Locust")
Parts=(Part=PART_ShoPad,ObjectName="Locust_Grunt_UT3.Mesh.Grunt_XShoPad",PartID="LGA",FamilyID="Locust")
Parts=(Part=PART_Arms,ObjectName="Locust_Grunt_UT3.Mesh.Grunt_Arms01",PartID="LGA",FamilyID="Locust")
Parts=(Part=PART_Arms,ObjectName="Locust_Grunt_UT3.Mesh.Grunt_Arms02",PartID="LGB",FamilyID="Locust")
Parts=(Part=PART_Thighs,ObjectName="Locust_Grunt_UT3.Mesh.Grunt_Thighs01",PartID="LGA",FamilyID="Locust")
Parts=(Part=PART_Thighs,ObjectName="Locust_Grunt_UT3.Mesh.Grunt_Thighs02",PartID="LGB",FamilyID="Locust")
Parts=(Part=PART_Boots,ObjectName="Locust_Grunt_UT3.Mesh.Grunt_Boots",PartID="LG",FamilyID="Locust")
Characters=(CharName="Sniper",Description="<Strings:Sniper.CharLocData.Sniper_Description>",CharID="LGRS",Faction="Locust",PreviewImageMarkup="<Images:Locust_Grunt_UT3.Pix.UI_Potrait_Character_Grunt_Head>",CharData=(FamilyID="Locust",HeadID="LG",GogglesID="LGA",TorsoID="LG",bHasLeftShoPad=True,bHasRightShoPad=true,ArmsID="LGA",ThighsID="LGB",BootsID="LG"),AIData=(Aggressiveness=1.5,FavoriteWeapon="UTGame.UTWeap_Stinger"))
(Locusts)
Parts=(Part=PART_Head,ObjectName="UT3_Model_Locust.Locust_Torso",PartID="XLOC",FamilyID="Locust")
Parts=(Part=PART_Facemask,ObjectName="UT3_Model_Locust.NOMESH",PartID="XLOC",FamilyID="Locust")
Parts=(Part=PART_Torso,ObjectName="UT3_Model_Locust.NOMESH",PartID="XLOC",FamilyID="Locust")
Parts=(Part=PART_ShoPad,ObjectName="UT3_Model_Locust.XShoPad01",PartID="XLOC",FamilyID="Locust")
Parts=(Part=PART_Arms,ObjectName="UT3_Model_Locust.Locust_Arms",PartID="XLOC",FamilyID="Locust")
Parts=(Part=PART_Thighs,ObjectName="UT3_Model_Locust.Locust_Legs",PartID="XLOC",FamilyID="Locust")
Parts=(Part=PART_Boots,ObjectName="UT3_Model_Locust.Locust_Boots",PartID="XLOC",FamilyID="Locust")
Characters=(CharName="Grenadier",Description="<Strings:Locust.CharLocData.Grenadier_Description>",CharID="LocustGrenadier",bLocked="false",Faction="Locust",PreviewImageMarkup="<Images:UT3_Model_Locust.UI_Locust_UT3_MODEL_Portrait_Male_Head01>",CharData=(FamilyID="Locust",HeadID="XLOC",TorsoID="XLOC",ShoPadID="XLOC",bHasLeftShoPad=false,bHasRightShoPad=false,ArmsID="XLOC",ThighsID="XLOC",BootsID="XLOC"))
Parts=(Part=PART_Head,ObjectName="UT3_Model_Locust.Raam.Locust_Raam_head",PartID="XXLOC",FamilyID="LocustB")
Parts=(Part=PART_Facemask,ObjectName="UT3_Model_Locust.Raam.NOMESH",PartID="XXLOC",FamilyID="LocustB")
Parts=(Part=PART_Torso,ObjectName="UT3_Model_Locust.Raam.Locust_Raam_torso",PartID="XXLOC",FamilyID="LocustB")
Parts=(Part=PART_ShoPad,ObjectName="UT3_Model_Locust.Raam.XShoPad01",PartID="XXLOC",FamilyID="LocustB")
Parts=(Part=PART_Arms,ObjectName="UT3_Model_Locust.Raam.Locust_Raam_arms",PartID="XXLOC",FamilyID="LocustB")
Parts=(Part=PART_Thighs,ObjectName="UT3_Model_Locust.Raam.NOMESH",PartID="XXLOC",FamilyID="LocustB")
Parts=(Part=PART_Boots,ObjectName="UT3_Model_Locust.Raam.NOMESH",PartID="XXLOC",FamilyID="LocustB")
Characters=(CharName="Raam",Description="<Strings:Locust.CharLocData.Raam_Description>",CharID="Raam",bLocked="false",Faction="Locust",PreviewImageMarkup="<Images:UT3_Model_Locust.UI_UT3_Model_Locust_Portrait_Male_Head02>",CharData=(FamilyID="LocustB",HeadID="XXLOC",TorsoID="XXLOC",ShoPadID="XXLOC",bHasLeftShoPad=false,bHasRightShoPad=false,ArmsID="XXLOC",ThighsID="XXLOC",BootsID="XXLOC"))
Parts=(Part=PART_Head,ObjectName="UT3_Model_Locust.Berserker.NOMESH",PartID="XXXLOC",FamilyID="LocustC")
Parts=(Part=PART_Facemask,ObjectName="UT3_Model_Locust.Berserker.NOMESH",PartID="XXXLOC",FamilyID="LocustC")
Parts=(Part=PART_Torso,ObjectName="UT3_Model_Locust.Berserker.Berserker_body",PartID="XXXLOC",FamilyID="LocustC")
Parts=(Part=PART_ShoPad,ObjectName="UT3_Model_Locust.Berserker.XShoPad01",PartID="XXXLOC",FamilyID="LocustC")
Parts=(Part=PART_Arms,ObjectName="UT3_Model_Locust.Berserker.NOMESH",PartID="XXXLOC",FamilyID="LocustC")
Parts=(Part=PART_Thighs,ObjectName="UT3_Model_Locust.Berserker.NOMESH",PartID="XXXLOC",FamilyID="LocustC")
Parts=(Part=PART_Boots,ObjectName="UT3_Model_Locust.Berserker.NOMESH",PartID="XXXLOC",FamilyID="LocustC")
Characters=(CharName="Berserker",Description="<Strings:Locust.CharLocData.Berserker_Description>",CharID="Berserker",bLocked="false",Faction="Locust",PreviewImageMarkup="<Images:UT3_Model_Locust.UI_Locust_UT3_MODEL_Portrait_Male_Head08>",CharData=(FamilyID="LocustC",HeadID="XXXLOC",TorsoID="XXXLOC",ShoPadID="XXXLOC",bHasLeftShoPad=false,bHasRightShoPad=false,ArmsID="XXXLOC",ThighsID="XXXLOC",BootsID="XXXLOC"))
Parts=(Part=PART_Head,ObjectName="UT3_Model_Locust.Theron.Locust_Theron_head",PartID="XXXXLOC",FamilyID="LocustD")
Parts=(Part=PART_Head,ObjectName="UT3_Model_Locust.Theron.Locust_Theron_head02",PartID="XXXXLOC2",FamilyID="LocustD")
Parts=(Part=PART_Head,ObjectName="UT3_Model_Locust.Theron.Locust_Theron_head03",PartID="XXXXLOC3",FamilyID="LocustD")
Parts=(Part=PART_Head,ObjectName="UT3_Model_Locust.Theron.Locust_Theron_head04",PartID="XXXXLOC4",FamilyID="LocustD")
Parts=(Part=PART_Facemask,ObjectName="UT3_Model_Locust.Theron.NOMESH",PartID="XXXXLOC",FamilyID="LocustD")
Parts=(Part=PART_Torso,ObjectName="UT3_Model_Locust.Theron.Locust_Theron_torso",PartID="XXXXLOC",FamilyID="LocustD")
Parts=(Part=PART_ShoPad,ObjectName="UT3_Model_Locust.Theron.XShoPad01",PartID="XXXXLOC",FamilyID="LocustD")
Parts=(Part=PART_Arms,ObjectName="UT3_Model_Locust.Theron.Locust_Theron_arms",PartID="XXXXLOC",FamilyID="LocustD")
Parts=(Part=PART_Thighs,ObjectName="UT3_Model_Locust.Theron.NOMESH",PartID="XXXXLOC",FamilyID="LocustD")
Parts=(Part=PART_Boots,ObjectName="UT3_Model_Locust.Theron.NOMESH",PartID="XXXXLOC",FamilyID="LocustD")
Characters=(CharName="Theron Recruit",Description="<Strings:Locust.CharLocData.Theron_Description>",CharID="Theron",bLocked="false",Faction="Locust",PreviewImageMarkup="<Images:UT3_Model_Locust.UI_Locust_UT3_MODEL_Portrait_Male_Head10>",CharData=(FamilyID="LocustD",HeadID="XXXXLOC",TorsoID="XXXXLOC",ShoPadID="XXXXLOC",bHasLeftShoPad=false,bHasRightShoPad=false,ArmsID="XXXXLOC",ThighsID="XXXXLOC",BootsID="XXXXLOC"))
Characters=(CharName="Theron Guard",Description="<Strings:Locust.CharLocData.Theron_Description>",CharID="TheronB",bLocked="false",Faction="Locust",PreviewImageMarkup="<Images:UT3_Model_Locust.UI_Locust_UT3_MODEL_Portrait_Male_Head07>",CharData=(FamilyID="LocustD",HeadID="XXXXLOC2",TorsoID="XXXXLOC",ShoPadID="XXXXLOC",bHasLeftShoPad=false,bHasRightShoPad=false,ArmsID="XXXXLOC",ThighsID="XXXXLOC",BootsID="XXXXLOC"))
Characters=(CharName="Theron Sentinel",Description="<Strings:Locust.CharLocData.Theron_Description>",CharID="TheronC",bLocked="false",Faction="Locust",PreviewImageMarkup="<Images:UT3_Model_Locust.UI_Locust_UT3_MODEL_Portrait_Male_Head06>",CharData=(FamilyID="LocustD",HeadID="XXXXLOC3",TorsoID="XXXXLOC",ShoPadID="XXXXLOC",bHasLeftShoPad=false,bHasRightShoPad=false,ArmsID="XXXXLOC",ThighsID="XXXXLOC",BootsID="XXXXLOC"))
Characters=(CharName="Theron Commander",Description="<Strings:Locust.CharLocData.Theron_Description>",CharID="TheronD",bLocked="false",Faction="Locust",PreviewImageMarkup="<Images:UT3_Model_Locust.UI_Locust_UT3_MODEL_Portrait_Male_Head09>",CharData=(FamilyID="LocustD",HeadID="XXXXLOC4",TorsoID="XXXXLOC",ShoPadID="XXXXLOC",bHasLeftShoPad=false,bHasRightShoPad=false,ArmsID="XXXXLOC",ThighsID="XXXXLOC",BootsID="XXXXLOC"))
ModFamilies=UT3_Family_Locust.UTFamilyInfo_Locust
ModFamilies=UT3_Family_Locust.UTFamilyInfo_LocustB
ModFamilies=UT3_Family_Locust.UTFamilyInfo_LocustC
ModFamilies=UT3_Family_Locust.UTFamilyInfo_LocustD
AI DATA
Aggressiveness 0.0 to 1.0
Accuracy -5.0 to 5.0
Tactics -5.0 to 5.0
Strafing Ability -5.0 to 5.0
Combat Style -1.0 to 1.0
Jumpiness -1.0 to 1.0
Reaction Time -5.0 to 5.0
AIData=(Aggressiveness=0.8,Accuracy=4.3,Tactics=3.0,StrafingAbility=-5.0,CombatStyle=0.8,Jumpiness=-1.0,ReactionTime=4.2
AIData=(Aggressiveness=0.3,Accuracy=3.4,Tactics=4.8,StrafingAbility=-5.0,CombatStyle=-0.7,Jumpiness=-1.0,ReactionTime=3.3
AIData=(Aggressiveness=0.7,Accuracy=2.9,Tactics=-3.0,StrafingAbility=-5.0,CombatStyle=0.6,Jumpiness=-1.0,ReactionTime=4.1
AIData=(Aggressiveness=0.6,Accuracy=4.2,Tactics=-5.0,StrafingAbility=-5.0,CombatStyle=-0.5,Jumpiness=-1.0,ReactionTime=3.5
AIData=(Aggressiveness=0.4,Accuracy=4.1,Tactics=4.0,StrafingAbility=-5.0,CombatStyle=-0.2,Jumpiness=-1.0,ReactionTime=2.6
AIData=(Aggressiveness=0.1,Accuracy=4.5,Tactics=4.2,StrafingAbility=-5.0,CombatStyle=-1.0,Jumpiness=-1.0,ReactionTime=-2.0
AIData=(Aggressiveness=0.6,Accuracy=4.3,Tactics=5.0,StrafingAbility=-5.0,CombatStyle=0.1,Jumpiness=-1.0,ReactionTime=-5.0
AIData=(Aggressiveness=0.0,Accuracy=5.0,Tactics=5.0,StrafingAbility=-5.0,CombatStyle=0.9,Jumpiness=-1.0,ReactionTime=5.0
AIData=(Aggressiveness=0.1,Accuracy=1.3,Tactics=-4.2,StrafingAbility=-5.0,CombatStyle=-0.8,Jumpiness=-1.0,ReactionTime=-3.0
AIData=(Aggressiveness=0.2,Accuracy=1.0,Tactics=-4.6,StrafingAbility=-5.0,CombatStyle=-0.7,Jumpiness=-1.0,ReactionTime=-2.2
AIData=(Aggressiveness=0.2,Accuracy=1.2,Tactics=-4.8,StrafingAbility=-5.0,CombatStyle=-0.7,Jumpiness=-1.0,ReactionTime=-2.7
AIData=(Aggressiveness=0.3,Accuracy=0.6,Tactics=-5.0,StrafingAbility=-5.0,CombatStyle=-0.6,Jumpiness=-1.0,ReactionTime=-1.1
AIData=(Aggressiveness=0.5,Accuracy=1.4,Tactics=-3.8,StrafingAbility=-5.0,CombatStyle=0.2,Jumpiness=-1.0,ReactionTime=2.0
AIData=(Aggressiveness=1.0,Accuracy=-5.0,Tactics=-5.0,StrafingAbility=-5.0,CombatStyle=0.6,Jumpiness=-1.0,ReactionTime=-5.0
AIData=(Aggressiveness=0.6,Accuracy=4.3,Tactics=3.2,StrafingAbility=-5.0,CombatStyle=0.5,Jumpiness=-1.0,ReactionTime=3.8
AIData=(Aggressiveness=0.7,Accuracy=4.5,Tactics=3.0,StrafingAbility=-5.0,CombatStyle=0.3,Jumpiness=-1.0,ReactionTime=4.0
AIData=(Aggressiveness=0.6,Accuracy=3.8,Tactics=4.2,StrafingAbility=-5.0,CombatStyle=0.4,Jumpiness=-1.0,ReactionTime=3.4
AIData=(Aggressiveness=0.8,Accuracy=4.3,Tactics=3.2,StrafingAbility=-5.0,CombatStyle=0.5,Jumpiness=-1.0,ReactionTime=-1.2
AIData=(Aggressiveness=0.9,Accuracy=4.8,Tactics=4.7,StrafingAbility=-5.0,CombatStyle=0.5,Jumpiness=-1.0,ReactionTime=3.8
































